Virtual Gold-Farming a $500,000 Industry

By Charlotte Cardingham
Published on 26 Aug 2008
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A new report has revealed the true extent of this 'quasi-legal' sector that for many has become the lynchpin of virtual gaming.

Virtual gold-farming has become a $500,000 industry employing over 400,000 workers, according to new research by self confessed gamer Professor Richard Heeks.

The online 'industry' was found to have particularly flourished in developing countries where workers can earn an average £77 ($150) a month. China is known to be a big player in the sector with Heeks’s report suggesting that 80% of the gold-farming work forced are based here.

The practice, which centers on the accumulation and 'quasi-legal' sale of virtual gold and equipment to other online gamers, is one that seems to have become common place in the industry. However, despite the industry’s huge growth over recent years it’s one that has managed to remain largely under the radar.

"I initially….assumed it was just a cottage industry," said Professor Heeks

"In a way that is still true. It's just that instead of a few dozen cottages, there turn out to be tens of thousands."

"It's a significant phenomenon that academics and development organisations are unaware of"

This relative anonymity is to a large extent due to the fact that gold-farming is highly frowned upon by most games developers, with contributing individuals often banned completely. As a result the industry has been forced underground and participants frequently arrange transactions through third party websites and online marketplaces instead of the virtual worlds themselves.

Heeks acknowledged that this secrecy made it incredibly difficult to gauge the exact size of the gold-farming industry, suggesting that his $500,000 figure is likely to be a gross underestimation.

In fact, gold-farming has become such a highly lucrative business that it has drawn in involvement from criminal gangs. Steven Davis, Chief of game security firm Secure Play, acknowledged that this was now becoming a problem with criminals opening accounts using stolen credit cards, collecting money and never delivering the promised gold or virtual goods in return.

Davis remains doubtful about whether a crackdown by the gaming sector would be successful in stamping out this practice.

"When you get people with more money than time and time than money the two will find a way to meet.  You could get rid of it, but you would get rid of one of the most fundamental parts of player-to-player interaction."

Source

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Comments (4)

Any opinions expressed below are solely those held by individual users and are not in any way endorsed by, or representative of those held by Money.co.uk. We accept no responsibility or liability for the accuracy or content of any material submitted and maintain the right to publish, remove or edit it as we see fit.
mozey
26th Aug 2008 20:00
Okay!, i'm not sure what is virtual gold farming is!, But then again, neither did i know what foreclosure was really!
India is REALLY flying under the radar in terms of aALL of the money that is coming into the country and NOT leaving. But you cant blame the western businesses for that really!. Indians are good programmers, and they wont ask a bunch!.
AJ
2nd Sep 2008 22:11
Mozey, it's not referring to real gold transactions but top the acquisition and subsequent sale of 'gold' and other items used in online roleplaying games and such.
CN
4th Sep 2008 01:21
To most of us that play in these MMORG's these gold farmers and their advertising put a heavy damper on the games they infest. If they could get rid of all of them I would be all for it.
LOLOK
7th May 2009 20:33
Not sure what CS has to do with Gold farming.

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